17 April 2018

Book Review: Ready Player One (2011) by Ernest Cline.


This is primarily a Book Review (and only secondarily a bit of a movie review which appears at the end).  [Spoiler Alert:  The book was much, much better, but the movie was ok and worth watching although, in my opinion, the very best parts of the book were omitted.]  This novel, Ready Player One (2011), by Ernest Cline won the 2012 Prometheus Award for best new libertarian-themed Science Fiction novel from the Libertarian Futurist Society – of which I am a member – and, in my experience, their winners and nominees are usually very good SF reads.  I read this book soon after it was published and found it to be a delight.  

(Steven Spielberg has just produced and directed a feature film of this book, recently released, and the screenplay was co-written by author Cline.  Spielberg said that making this movie was the “most difficult movie I’ve done since Saving Private Ryan.”) 

The book’s story takes place in the future dystopian 2040s, mainly in youth Gamer culture, at a time when Virtual Reality has evolved so far that most people in the entire world are totally wrapped up in it to escape the depressing real world.  It is addictive.  It is Dungeons and Dragons, etc., gone space age wild in 5D. 

An incredibly powerful and realistic virtual reality platform called OASIS (i.e., the Ontologically Anthropocentric Sensory Immersive Simulation) had long become the world’s greatest hit by far.  Everybody is hooked into it, and the OASIS currency (i.e., its virtual credits) is the most stable money in the real dystopian earth.  This virtual reality is a universe onto itself. 

The genius creator of OASIS, James Halliday (1972-2040), has recently died and left behind in his will the ultimate Easter Egg hunt.  If you solve all of the puzzle game quests hidden within his vast OASIS simulation, you will inherit his incredibly huge fortune as well as having complete control of the OASIS virtual world.  There are Three Keys to find (the Copper, Jade, and Crystal keys) and also Three Gates to navigate in order to win.  The worldwide competition to solve the puzzle is intense, and sinister corporate powers (the “IOI”) covet this powerful prize and muster enormous financial and technological resources to grab it by hook or crook. 

Some of our young Gamers want to win the quest in order to keep the OASIS free, as Halliday had intended it.  They are called “Gunters”, i.e., egg hunters.  The relentless sinister IOI corporate competitor puppet avatars are called “Sixers” (or, contemptuously, “Sucksers”). 

Halliday, the OASIS creator, had been a big fan of the era that he grew up in around the 1980s – long before our youngest gamers in the story were born – so knowledge of the culture of the 80s and the entire late-20th century seems to be critical in solving the Easter Egg hunt.  One must become a cultural historian-archaeologist of sorts to succeed. 

Our hero, Wade Watts, is an orphaned high school senior (in a virtual high school within the OASIS simulation) living in real life in poverty in the US mid-west, and he absolutely lives for his “life” within the OASIS virtual reality.  He is a dedicated Gunter.  His avatar is called Parzival (the Arthurian seeker of the Holy Grail), and, because he is so poor, his virtual credits/ props/ tools/ weapons within the game-world of OASIS are extremely modest.  But he does have a cheap beat-up (virtual) spacecraft in the OASIS universe which is a Firefly-class transport vessel modeled after (Joss Whedon’s) ship Serenity.  [Being a huge Firefly fan myself, I love it!]  Wade has mastered most of the cultural references of Halliday’s youth era, e.g., the old classic video games, movies, TV shows, music, etc. that Halliday loved.  And he has a few avatar friends within the OASIS virtual reality that he trusts, while never actually having met them yet in the flesh. 

Caveat:  I am most decidedly NOT, nor have I ever been, a “gamer” of any sort.  Yet I love this book.  I hate games and always have, whether they are card games, video games, parlor games, board games, or so-called “sports” team athletic games (I rather liked boxing or solo climbing instead).  I did like many of the theatrical films referenced in the book as well as a lot of the great music of the era.  I haven’t a clue about many of the other circa 1980s cultural references here, but it does not in any way detract from my enjoyment of the book. 

Even though this book won the Libertarian Futurist Society’s Prometheus Award, political themes are not explicitly emphasized much at all.  It’s more implied.  Libertarian issues in the book would include:  personal privacy, individual self-determination, rejection of regimentation and conformity, and the fight against tyrannical elites. 

Here is one of the book’s few mentions of government by our 2040s protagonist narrator, Wade/Parzival: 

“I didn’t bother with [elections for the US government], because I didn’t see the point.  The once-great country into which I had been born now resembled its former self in name only.  It didn’t matter who was in charge.  Those people were rearranging deck chairs on the Titanic and everyone knew it.  Besides, now that everyone voted from home, via the OASIS, the only people who could get elected were movie stars, reality TV personalities, or radical televangelists.” [emphasis added]  (This book was published in 2011; does that last sentence not jump out at you today?) 

The villain in this book is not a government, but a huge corporate entity that aspires to the same levels of classic governmental power, corruption, and control by using the timeless monopolistic government strategies of coercion and murder to achieve complete domination.  The corporation is called IOI (Innovative Online Industries), and its villainous CEO is Nolan Sorrento.  A highly rigged system of Indentured Servitude ensnares people into debt and then coerces them to work for IOI to work off the debts, but it is so structured that it only makes them serfs for life.  Gunters desperately want to keep IOI from winning the prize of controlling OASIS. 

Among my favorite cultural references:  We get an important plot item during one of Wade’s early quests that involves details of the 1983 film WarGames with Matthew Broderick, a film I really liked at the time.  Among other film favorites of OASIS creator James Halliday were the great teen films of John Hughes, as well as Blade Runner (1982) and Monty Python and the Holy Grail (1975), and many others.  (The 2018 film pretty much ignores them.) 

But I especially loved the book’s episode of Wade/Parzival’s quest for the Second Gate, where he drew upon his knowledge of the music and the (Neil Peart) lyrics of one of James Halliday’s all-time favorite Rock albums, the 1976 Rush album 2112.  (This album has also been a nominee for the Prometheus Hall of Fame Special Award).  This is a crucial libertarian connection if you know that album’s background. 

(As an aside:  In those mid-1970s, I was a rambling radio music listener, only hearing random FM radio Rock tunes while driving to and from solo climbing expeditions while toking on the holy herb.  So I never had time to collect any Rock albums in those days or know much of the details about the era’s other great musical groups or their lyrics, but I definitely liked what I was hearing on the radio from Rush.  I often stumbled down from a climbing ordeal out of the mountains to my car at the roadhead, and as I lit up and turned on the car radio I heard glorious Rock and Roll with blazing guitars and heroic lyrics about liberty.  In those days, I had no idea of the extent of Rush lyricist Neal Peart’s libertarian ideas, as I could rarely decipher many of the garbled words I was hearing in Rush songs, but a few phrases and notions that strongly celebrated freedom came through.  And I liked the band’s hard Rock sound.  I was a big fan, albeit not knowing much about them.) 

Peart’s scenario in 2112 has a protagonist who in many important ways is like the hero of the 1938 libertarian SF novella Anthem (a Prometheus winner, in the Hall of Fame category).  The Anthem hero offers his great scientific re-discoveries to humanity only to be rejected and threatened with destruction by an idiotic, conservative, theocratic bureaucracy.  In the Rush album, the hero offers up his own wondrous individualistic discovery of ecstatic soul-renewing music, via his own re-discovery of the electric guitar, to an uncomprehending stupidly dark priesthood.  (This is a very strong libertarian background connection in the Ready Player One novel, but unfortunately all mention of this Rush album and its individualist ideas was left out of Spielberg’s 2018 feature film except for just a too-brief glimpse of a wall poster of 2112 in Halliday’s bedroom.) 

The issue of Personal Privacy is very important in this book, as an individual’s need for their own private space.  Wade’s secret “hideout” deep into the midst of a vast discarded junkyard heap is his one place to interact in OASIS without interference from anyone.  When he discovered it, early on, he realized:  “I’d found something of immeasurable value:  privacy.”  He homesteaded his own private property.  Privacy is crucial for the development, sanity and flourishing of an individual.  Later in the story, after successfully winning important game quests and thus earning vast virtual credits in the OASIS universe, Wade/Parzival buys his own personal (virtual) asteroid and it gives him a precious personal kingdom of privacy.  Secure private property equals safety.  Later, before committing to his most risky revolutionary strategy of probing into the very heart of the tyrannical corporate entity, he first seeks to secure a niche of privacy within which to operate. 

Finally, Ogden “Og” Morrow is a peripheral character in the story (played in the 2018 film by Simon Pegg).   He had co-founded OASIS with James Halliday and was his best friend since youth.  But Og quit the foundation running it in 2022, because he said OASIS had become “a self-imposed prison for humanity.”  The book says that Og’s real-world mansion and grounds in Oregon “looks exactly like Rivendell” (an episode also missing in the film). 
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The movie of Ready Player One (2018) produced and directed by Steven Spielberg

The Spielberg film is very different from the book in many details, but much of the action is still captured.  The plot has been extensively reworked, even though Cline was a co-writer, and most of the cultural references have been changed.  It is a bit less dark than the novel, but it is very much less implicitly libertarian.  I still like it though I regret that many of the best parts of the book are ignored. 

It is well casted.  The villain, Nolan Sorrento (played by actor Ben Mendelsohn) looks exactly like David Miscavige!  Mark Rylance plays James Halliday, and Simon Pegg plays Og.  The CGI is great, as it would have to be to depict the virtual reality universe that is a major location of the story’s action. 

The historical-cultural details referenced in the film are, like the book, so deep and richly layered that I bet I will find much, much more of interest by studying the DVD someday.  E.g., on first viewing, I swear I had an extremely brief glimpse of an incidental OASIS avatar depicting Beetlejuice (1988) in the crowd, etc. 

The film has the potential to be a nerd classic on account of its abundant (and often too-brief) references to past culture in films, books, games, etc.  The more one knows about the culture of the 1970s, 80s, 90s and beyond, the more amazing the experience.  There is much information to be mined.  E.g., the film makes very good reference to the Stanley Kubrick 1980 film adaptation of Steven King’s The Shining. 

In the end, I was most disappointed by the fact that the book’s use of both the music and story of the album 2112 by Rush was left out.  Unforgivable. 

The movie was worth seeing.  Hey, it’s Spielberg!  But do check out the book. 

-Zenwind. 
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